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- #HOW TO MAKE A GAME MOD INSTALL#
- #HOW TO MAKE A GAME MOD MOD#
- #HOW TO MAKE A GAME MOD PC#
- #HOW TO MAKE A GAME MOD FREE#
#HOW TO MAKE A GAME MOD MOD#
The Nexus Mod Manager, which is still in open beta, works alongside the popular Nexus Mods site by handling mod file storage location, downloads management, and many installation paths. Nexus Mod Manager works seamlessly with many games with thriving modding communities. In the best cases, you’ll only need to click a button and the modding tool does everything else for you.
#HOW TO MAKE A GAME MOD INSTALL#
Most mods will have install instructions in their readme files or on their host sites.įortunately, some of the biggest mod communities offer custom tools that greatly simplify the installation process. Some mods may need more in-depth preparation, such as decompressing a game’s executable, swapping in some very specific files, and then repackaging it. ini file or replacing texture files completely. Generally, modding requires some kind of change to the existing game, such as tweaks to an. The required steps differ game to game and mod to mod.
#HOW TO MAKE A GAME MOD PC#
(Disclaimer: I haven't actually implemented game-behavior mods before.Modding PC games doesn’t follow a universal process. (for example, a dll which includes class myWeapon : Weapon could be used to modify the firing behavior of your weapon class) vehicle autopilots, reworked AI, etc): either write your own scripting language, or provide a folder for *.dlls which your game can import and execute. hacked weapon that shoots a quadtrillion bullets at once): make sure your non-graphical object stats are stored in external, human-readable files rather than hardcoded.įor game-behavior mods (eg. new weapons): in addition to the above, make sure your game searches it's content folder for additional parts and adds them in a modular format that isn't dependent on how many you as the developer put in there.įor data-change mods (eg. HD textures): make sure your game's assets are either directly editable (terrible for loading times), or easily compilable to whatever binary format you use.įor additional content mods (eg. Some languages have So, if I wanted to make my flamethrower light objects on fire, I would put in files like "a", "a", and maybe even modify "wood_a", "wood_box.lua", and "a" to make them flammable.įor graphical mods (eg. Languages like Lua and Javascript seem to be used pretty often. Load game logic from scripts (stored as text files). It also depends on your language/framework.
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You'll need to be a pretty good programmer. This is perfect for things like custom levels. Instead of placing my files directly into the game, make a "mods" folder, and allow me to put a file, "flamethrower_mod.zip" into it, containing the flamethrower.xml and flamethrower.png.Ĭreate a website or in-game tool to browse, download, and upload mod files. These players are much less technically-minded, so you want to make it easy to install mods. For every modder, there's an exponentially larger number of people who use those mods.
#HOW TO MAKE A GAME MOD FREE#
Another option is to use something like Tiled, a free and open-source level editor. Even flash games (which are usually difficult to mod) do this, by storing levels as simple text, so players can copy-paste levels and share them on forums. Sometimes this is built-in to the game, and sometimes it's a separate program. So, to add a new sprite for my new flamethrower weapon, I'd put a new file "flamethrower.png" in the "images/player_weapons" folder.Ĭreating tools (or giving your players access to your own tools).Ī lot of games come with a level editor. Organize images into simply-named folders where they can be modified. If I wanted to add a flamethrower weapon, I'd make a new file "flamethrower.xml" in the "data/player_weapons" folder. So, if I wanted to make the player jump twice as high, I could just change "jump_height 200" to "jump_height 400". Store game data (characters, weapons, levels, etc.) in xml, json, or some similar text file. A lot of these things are good practice, they make it easier to organize and modify the game yourself. Feedback Friday Screenshot Saturday Soundtrack Sunday Marketing Monday WIP Wednesday Daily Discussion Quarterly Showcase Related communities 1 For questions, get in touch with mods, we're happy to help you. Free assets OK, be sure to specify license. If you need to use screenshots, that's ok so long as is illustrates your issues.ĭo not solicit employment. Use discord, /r/indiegames, /r/playmygame or /r/gamedevscreens.īe specific about your question. Feedback, praise, WIP, screenshots, kickstarters, blogs, memes, "play my game", twitch streams.